Langtown was up on the old Eustis Branch, not far from Eustis Junction. It had it's own rail yard, full camp facilities, and sent millions of board feet down the line. I used my usual foam base, covered in plaster cloth, but to fill the contour, I decided to try Gypsolite for the first time. I don't care for it, and won't use it again after I'm done with this container.
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I want to display as many aspects of the logging industry from my homeland as I can on the layout, so I'll be incorporating a spar tree, steam derrick, logging arches, steam skidders, and as many other aspects of how it was done in the day as I can here. Above is the beginning of lotsssssssss of molding of stumps and pulpwood piles for Langtown. The latex molds are home-made using a couple of different brands of commercial log piles and stumps to make the molds with.
To the left is the diagram for the spar tree model that will be in place for lifting and moving logs. |
I learned on Rangeley that bending masonite for curved backgrounds really is the way to go, and did the same for Langtown. I had to move the lightswitch off the wall for the module, and did curves at both ends to do this backdrop. To the right you can see the 1/4" plywood I'm using on the back sides of the backdrops where needed.
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The backdrop is now glue-sticked in place, and the hill curved and trimmed so that there is a 1" gap between the hill and the photo, to help provide depth to the finished scene. Structures and whatnot are placed temporarily to help develop the scene. To the right, the backdrop curves all the way around out of Langtown and into Eustis Junction.
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The layout will have the control panel for Langtown under the left end of the Langtown Yard, and the Rangeley control panel will be under the Rangeley yard at the left end of that module. Leg space is provided underneath, so that two people can operate the yards at the same time without interfering with each other.
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I'll make another page for Eustis Junction when the time comes, but for now, to finish developing ideas for Langtown, I did a little bit of preliminary work on Eustis Junction to mentally blend the "seam" between the two. To the right, the logging roads have been added, and the rough work on the blacksmith shop done to figure that into the camp.
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The Langtown spur left the main line at Coplin Junction, and the main line continued on to Greene's Farm. I don't have the space to continue the main line, but managed to plan and fit in a spur with two tracks, shown below, with enough space to stage four more pulp racks or flats full of lumber as a source for traffic to the mills.
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Several days worth of stump casting, pulpwood pile casting, log cutting, and painting took place, with each batch being absorbed at a furious pace, and another demand for yet more. The operation is really starting to take shape. I decided to do most of the scenery first on this module, as there were some track mishaps at Rangeley while doing scenery.
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None of the trees are glued down, so all the trees on the aisle side of the module will be pulled out while the track is laid, and can be removed later for detailed track maintenance or repairs. Below you can see a log rollover like the types used at Camp #6. To the right is a hunting cabin, which is technically on the Eustis Junction module, but hey.
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Above is the entrance to the Langtown camp. The foreground hill is an experiment with scenery blocks. By having to look down into the valley as the train rounds the curve and goes under the log rollover, it completely isolates you from the adjoining module, helping create the effect of trains "coming from somewhere" when they arrive, and "going somewhere" when they leave. To the right is a bad idea to cram an engine house into Langtown. There wasn't one anyway.
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This was then attached to the chain or hook, and as the log was pulled out of the woods, the cable mule was let out. Once the log was out of the woods and detached, the cable mule was then engaged to pull the skidding cable back up the hill for the next log. The small building is the camp tool shed.
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There were strict rules for eating in the logging camps, such as no talking at the tables, get in, eat and get out, etc. That's Gusty standing in the doorway with the basket, and she doesn't tolerate MUD in her establishment!
The blacksmith shop, below, was a critical part of any large logging camp. |
Axes and saw blades needed constant sharpening. Without a blacksmith, everything would grind to a halt in days, and the breakdown of a major piece of equipment could bring everything to an immediate stop. My blacksmith, hammer in hand, is contemplating how best to re-shoe Mr. Ed, because Mr. Ed likes to kick.
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